"It's in the basev directory<br>but you'll have to start the<br>game with the -debug option<br>for it to be created."<br>Janis Legzdinsh explained that quite clearly, thanks....<br><br><br><br>I ran with -debug and found nothing in the way of any kind of core dump, or basically anything related to memory at all.<br><br> - I ran, I forget exact parameters except I know -debug was in there, and<br>still in textmode it started reading the CD-ROM. Then it just crashed. It was<br>a hardware crash; nothing at all responded. Nothing was in debug.txt.<br>This happened multiple times, and I wonder WHY THE HELL IT HAPPENED.<br>I had run it with a CD-ROM in the drive many times and this never happened.<br><br> - I ran with Ultimate DOOM and started a game; it started<br>looping whatever sound was playing. I waited several minutes<br>to see if anything happened, nothing did, I invoked<br>Controlled Chaos with Alt-Lshift-B, hit 9 to restore the video<br>mode, then 3 to terminate the current program. Back at a DOS<br>prompt with no apparent ill effects, I looked at debug.txt and<br>got this:<br><br>0x1f70000 (31.437500 meg) allocated for zone, Zone base 0x930ACC<br>adding ..\udoom\doom.wad<br>adding basev/doom/wad0.wad<br>adding basev/doom2/wad0.wad<br>configured audio device<br> SFX : ES1868 (22729 hz) on port 220, using IRQ 5 and DMA channel 1<br> Music : OPL3 synth on port 220<br>MSCDEX version 2.128<br>CD get audio info failed (Drive not ready)<br>CDAudio: no music tracks<br>CDAudio_Init: No CD in player.<br>CD Audio Initialized<br>Free memory 30594508, largest block 30558296, free blocks 4<br>Purgable memory 35116, largest block 0, total blocks 1<br>Executing "basev/startup.vs".<br>Executing "basev/default.cfg".<br>Executing "basev/doom2/config.cfg".<br>Can't find "autoexec.cfg".<br>600k surface cache<br>Can't find song "D_DM2TTL"<br>Spawning server MAP01<br><br> * MAP01? Shouldn't that be E1M1? That is very obviously not<br>an error on my part.<br><br><br> - Vavoom also crashes if I attempt a warp to a nonexistent level, for<br>example if I use the MAP command in the console, and make a typo and put in<br>something like MAP MPA01 instead of MAP MAP01.<br>Even so, why would it crash over a very simple error such as that?<br><br> - If I hit F1 or attempt to quit with Ultimate DOOM, the same thing<br>happens.<br>Here is if I hit F1:<br>...<br>600k surface cache<br>320x200x8.<br>Can't find song "D_DM2TTL"<br>- (.R_DrawPic)<br>- R_GetPicInfo<br>- R_DrawPic<br><br>Here is if I quit:<br>....<br>600k surface cache<br>320x200x8.<br>Can't find song "D_DM2TTL"<br>- (.LocalSound)<br>- S_LoadSound<br>- S_StartSound<br><br>